7. Clone Stamp and Healing Brush Tool |
The Clone Stamp and Healing Brush
tools
are best used on a separate layer.
Use the photograph that
we used
throughout
this Photoshop tutorial
and add a new layer on top by clicking on the Create
a new layer icon in
the Layers Palette. Either select the Clone
Stamp or
the Healing Brush tool and
look at the options bar; you'll notice an option called Use
All Layers
.
Make sure that this option is selected when you plan to use either the Clone Stamp or Healing Brush tool on a separate layer.
Because we have selected Use All Layers,
all changes will take place on the empty layer and not on the
original. If we
make a mistake, then we can simple select the Eraser
Tool in
the tools bar, select a soft or hard edged eraser with the
right size and
opacity in the options bar and slowly erase the corrections
we made.
The greatest advantage is of course that we can now easily correct our mistakes. It's also important to mention that we can make other corrections to this separate layer, like applying a filter like Gaussian Blur to soften the edges, but also adjust color and lightness, change opacity or even add a mask if we feel like it, all things we wouldn't be able to do if the corrections were applied to the original image instead.
Also important to know is that you you're not limited to a single layer that contains the corrections of the Healing Brush or Clone Stamp tool. You can have separate layers on top of the original, each one with a different purpose but all with one thing in common: Use All Layers selected.
Please remember; the source area that you use to clone or heal when you use several layers will always be what's visible in your document window.
To give you an example; let's say that we want to remove the blemish in this part of the photograph:
We add a new layer, grab the clone stamp or healing brush tool with Use All Layers selected and remove the blemish:
If we now add another layer on top of Layer 1 and use the area that has the blemish removed (marked with the red circle in the last image) as the source area for the tool we use, then the tool will only use the source data that's visible. No blemish is visible because layer 1 placed new pixels on top of this blemish, so the source that will be used are the pixels on layer 1. Of course, if we select an area outside this red circle as our source, then the tool will use the pixels of the Background layer.
I know, it's a mouth full, but I hope you understand it, otherwise experiment with more than 1 layer to understand the whole concept a bit better.
8. Masks |
It's important to look at my Layer Masks Photoshop tutorial to understand and truly appreciate the power of masks and what role they can play in non-destructive editing. Again, I want to remind you that all layers, layer styles, vector masks, layer sets (or groups as they are called since PC CS2) and adjustment layers can have a mask attached.
9. Dodge and Burn |
For that we're going to need another 50% Gray layer. Again,
open the image that we've used so many times and again add
a 50% Gray layer and this time
set the blending mode to Soft
Light.
Make sure that the 50% Gray layer is active ( a in
front of it).
Now select either the Dodge or Burn tool and select a small soft brush and start working on some highlights and/or shadows. Again, changes will only take place on the 50% Gray layer so the original stays intact.
In this example I've used a combination of doge and burn to work on a few strands of hair:
There's one shortcoming about this technique and that is that the Range option in the option bar...
...will have no effect. The range option normally tells the Dodge or Burn tool which pixels to affect most. Since we're working on a 50% Gray layer, we always have the same average light value and there are no shadows and highlights (both part of the range options), only a single midtone.
I don't consider that a major limitation, because now have the chance to go back to correct your mistakes and most corrections done with the dodge and/or burn tool will be minor anyway.
We can correct dodge and burn mistakes by using Undo (Ctrl
+ Z or Command + Z on
the Mac), Step Backward (Alt
+ Control + Z or Option + Command
+ Z on the Mac), the history palette or by painting
back the areas on the 50% Gray layer that we've darkened
or brightened with the original color
using a brush and
a foreground color with a value of #808080 (which
is 50% gray as we've seen in section #1 about 50% Gray
layers).
If we still want to be able to use dodge and burn using
the range option, then we need a different approach.
Let's say that the area that we want to adjust is mainly inside the selection
shown
in
this example:
Open the photograph and make a rough selection of the face
with any of the selection tools as shown in the above example.
I've used the Elliptical Marquee tool to
make it easier on myself, but in reality I would have taken more time for this
selection by
using for example the Lasso Tool
and/or
creating a mask. So consider to make it easy on yourself
too, after all it
doesn't change
anything
about
the basic principle that I'm going to discuss here.
We're going to make this a soft selection to avoid that any adjustments close to the actual selection will end in a very abrupt way like in this example:
We turn the selection into a soft selection by going to the
menu and selecting Select / Feather...
We now have to enter a Feather Radius:
The number depends on the resolution of the image and since
our photograph is rather small, I've selected also a rather
small value of 20 and probably
a value of 10 will be fine too (experiment)
The next step is to copy the area with the soft selection
to a new layer. We do that by right
clicking (control on the Mac) on the layer's
name
in
the layers
platte
(in our case it's
named Background) and selecting
the option Layer via Copy in
the context menu...
...and the result is this:
Now you can use burn and dodge on this layer with all the advantages of the range option without touching the original.
Instead of dodge and burn you can of course for example also use levels or curves adjustment layers in combination with a mask, but that again doesn't give you the range options that the regular dodge and burn tools allow, but like I said earlier, I've never considered that a real limitation. The truth of the matter is that dodge and burn are generally only used to make minor adjustments so the first technique in this section that used a 50% Gray layer will be in most cases sufficient.
10. Sponge Tool |
11. Other Techniques |
...which is nothing more than a duplicate of the original layer set to 50% opacity, blurred with filter / blur / gaussian blur... and a radius of 3 pixels (use a wider radius to increase the effect)..
But you can also use a soft blue brush on a separate layer set to overlay to add some eye shadow:
Note: this tutorial was written for Photoshop CS2, which didn't have the feature called Smart Objects that was released in a later version of Photoshop and which allows for a lot of additional non-destructive editing.
More about Smart Objects on the Adobe web site.
Final comments |
Non-destructive editing is a very important aspect of Photoshop. I hope that my tutorial makes it clear how powerful all these techniques can be used not only to achieve results fatser, but also to be able to make single adjustments as many times as possible without interfering with other adjustments at the same time. The more you gett he hang of these techniques, the more you will see the quality of your work improve. I end like always by saying that I hope you enjoyed this Photoshop tutorial. |